“Roll a d20. Play your cards in the open. Live with what you chose.”
The Spirit of Twelve began as an idea in 2017, was shelved, and was rebuilt from the ground up before release. What survived is the part that mattered: a story about a girl who is hunted for what sleeps inside her, and the twelve powers she wakes one by one on the road to a throne nobody wants.
Combat is dice and cards, played face-up. There is no hidden maths behind the curtain. You see the roll, you see the card, you see exactly what it will cost you. Then you choose.

Trailers.
Key mechanics.
Dice in the open
Every roll of the d20 is yours to see. No hidden modifiers, no rigged odds. Just the number, the card, and the choice you make with them.
Twelve powers
Wake the Twelve one at a time and build your hand around them. Each power changes what a turn can be.
A branching road
Your choices shape who walks beside you, who stands in your way, and what is waiting beneath the fallen kingdom.
The Endless Trial
A roguelike mode with ten champions, its own leaderboards, and no promise of mercy. Unlocked after the story.
Available now.
Buy it, play it, and if it moves you, leave a review. For a studio of one, that matters more than you would think.
33 Steam achievements · Trading cards · Cloud saves · Leaderboards




